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Lord Knights are the Transcendent variants of Knights. The Lord Knights skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponents defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.
Paladins are the Transcendent variant of the Crusader class. Aside from the HP/SP boost, the Paladins defensive capabilities have not seen significant changes. They do receive many new offensive abilities which inspiring many INT-built Crusaders to become battle-built Paladins. For those Paladins who wish to continue as an INT-type build, the Gospel skill allows them to play a supportive role in large party settings, and the 20 additional skills points allow them to learn a much wider variety of skills.
The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizards power head on! A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Amplify Magic Power, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80s, maybe even a little earlier.
Quenching their lifelong thirst for learning, Scholars have accumulated a greater body of knowledge than ever before! They have new, creative uses for their mystical skills to support allies and frustrate enemies. Although Scholars do not boast the sheer power of their counterpart, the High Wizard, their inventive applications of magic are their keys to victory. Scholars are the transcendent version of Sages. Through rebirth, Scholars gain class-defining SP manipulative skills such as Soul Change, Health Conversion, and Soul Burn. The two former skills enable Scholars to act as endless sources of SP, which makes them a favorable class for party play.
They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Snipers hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills.
Despite the name, the Minstrel is a serious factor in any battle—not just because of his ability to keep spirits high but because of his astounding archery skills as well.Everybody loves the Gypsys dancing, especially her enemies. Its the last thing they see before they go to their graves with a smile on their lips and an arrow through their hearts. The Gypsy is so alluring that hundreds of acts of heroism (and foolishness) have been performed in her name. With more lithe and agile bodies granted by the gods, Gypsies are hard to resist especially when one begins her dance.
The Mastersmith is the pinnacle of the Blacksmiths career. The Mastersmith is able to create valuable items from any material she/he can get hold of. Plus, she/he has achieved the zenith of craftsmanship and can now upgrade weapons for herself/himself and her/his allies. The Mastersmith also specializes in manipulating fire and using various weapons in battle. It grows upon the Smiths Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class.
Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Demonstration (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Biochemists tend to level with skills other than Cart Revolution and Mammonite. Many invest a great amount of their stat ponts into INT and level with Acid Demonstration or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.
The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. With greater lethal arts and mastery of poison than the original Assassin, the Assassin Cross has a wider variety of brutal methods to overcome enemies. All without leaving the shadows...
A Stalker is the Transcendent variant of Rogues. Most melee classes try to avoid them like the plague in fear of getting fully divested and then clobbered by one of their many copied skills during WoE. Stalkers are geared more towards PvP and WoE, however most builds can do PvM just as well. Their main forte is the now improved intimidating capability. They can opt to keep any skill gained via Intimidate by simply casting Preserve. Most prefer to intimidate Bowling Bash, it works well with most of their builds.
High Priest is the transcended variant of Priest. Despite the many skills taught to them by the Priests of Prontera Church, they still need to learn a few more form the Gods themselves. Now ableto create areas where no violence may occur, they are able to Heal more, Bless more and Serve even more. Their skills are truly gifts from God.
A Champion is the Transcendent variant of Monk. Known for the one-hit skill, Asura Strike. Champions are even deadlier in close range combat due to their boosted SP count and STR. Champions get mostly new combo-skills as their transcendental skills. Combo skills are mostly used for PvM but still can wreck havoc in PvP if executed properly. The most loved boost is probably the new skill Dangerous Soul Collect and the increase in HP and SP since Asura Strike relies on the STR and SP count of the caster. With 69 skill points to allocate, Champions can now have the most commonly used (PvP wise) skills maxed.
TaeKwon Masters are also known as Star Gladiators in other localizations of Ragnarok Online, which reflects the way how the skills of this class works. TaeKwon Master is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.
Soul Linkers give up the ways of the TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of the ancestors, they can use various Spirit Link skills to enhance the ability of other players as well as use fancy looking offensive and defensive magic. Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severly limited on what they can be used on, however, thanks to Warm Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages dont have.
Ninjas have three types of attacks: magical attacks, throwing attacks , and "stealth" attacks. The main weapons are Daggers and Huuma Shurikens, large shurikens that can be throw using the skill Throw Huuma Shuriken. Ninjas can also endow themselves with several different abilities: Cicada Skin Shed and Illusionary Shadow prevents almost all non-magical damage from harming them.
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent. Bored with only target practice in smoggy Einbroch, gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, in order to live a life of excitement and fame.